Argus deploys autonomous AI agents into your game — exploring, breaking, and validating every edge case — so you can ship without a manual QA pass.
23
Agent personas
19
Validator modules
≥97%
Same-arch replay fidelity
<5 min
First bug found
Agent personas
Capabilities
23 agent personas probe your game for 8–24 hours — exploring, griefing, chaos-testing, and validating economy invariants. Humans don't need to watch.
Release scorecard auto-computes go/no-go. Self-healing pipeline generates patches for known bug classes and opens PRs. Patch releases ship themselves.
19 validator modules covering accessibility, ATT/GDPR compliance, audio, frame-pacing, DRM, regional payments, social safety, and every platform edge case.
Unity and Web SDKs with two lines of init. GitHub PR bot posts QA summaries on every push. Pre-commit gate blocks pushes with open P0 bugs.
Lightweight Live SDK captures crashes, ANRs, performance drifts, and economy anomalies from real player sessions — zero user impact.
Org/team/project RBAC, SAML/OIDC SSO, immutable audit log with cryptographic hash chain, KMS envelope encryption, Postgres RLS per tenant.
Integration
Drop the Argus package into Unity or your web game. One Init() call.
ArgusSDK.Init("ak_live_xxx", projectId: "my-game");Upload your APK/IPA via CLI or CI. Argus installs it on the emulator pool.
argus push build.apk --project my-game23 personas run for 2–24 hours. Bugs are filed, replays saved, RCA opened.
GREEN = ship. YELLOW = review flagged bugs. RED = blocked. Pre-commit gate enforces it.
Argus is in early access. We're onboarding studios that want to eliminate manual QA entirely. No QA headcount required.
Request early access