AI-native game QA · Now in early access

The hundred-eyed
QA engineer that never sleeps.

Argus deploys autonomous AI agents into your game — exploring, breaking, and validating every edge case — so you can ship without a manual QA pass.

argus run — Pocket City v2.1.4 LIVE
Initialising 4 agent sessions…
[explorer] step 48/200 states_mapped=31 bugs=0
[destructor] step 31/200 states_mapped=18 bugs=2
[griefer] step 19/200 states_mapped=11 bugs=0
[chaos_monkey] step 64/200 states_mapped=9 bugs=1
[P1] destructor → Negative gem balance after refund — step 28
[P2] chaos_monkey → Audio drops on scene transition — step 61
3 bugs filed · RCA in progress · Scorecard: YELLOW

23

Agent personas

19

Validator modules

≥97%

Same-arch replay fidelity

<5 min

First bug found

Agent personas

23 ways to break your game

EXPexplorer
DESdestructor
SPEspeedrunner
GRIgriefer
COMcompletionist
CHAchaos monkey
AFKafk
SEQsequence breaker
MONmonetisation
ADVadversarial economy
NEMnemesis
ENDendurance
WHAwhale
RAGrage quitter
SOCsocial butterfly
POWpowergamer
EXPexplorer
DESdestructor
SPEspeedrunner
GRIgriefer
COMcompletionist
CHAchaos monkey
AFKafk
SEQsequence breaker
MONmonetisation
ADVadversarial economy
NEMnemesis
ENDendurance
WHAwhale
RAGrage quitter
SOCsocial butterfly
POWpowergamer

Capabilities

Built for the entire QA lifecycle

Sees everything

23 agent personas probe your game for 8–24 hours — exploring, griefing, chaos-testing, and validating economy invariants. Humans don't need to watch.

Ships faster

Release scorecard auto-computes go/no-go. Self-healing pipeline generates patches for known bug classes and opens PRs. Patch releases ship themselves.

Misses nothing

19 validator modules covering accessibility, ATT/GDPR compliance, audio, frame-pacing, DRM, regional payments, social safety, and every platform edge case.

Integrates cleanly

Unity and Web SDKs with two lines of init. GitHub PR bot posts QA summaries on every push. Pre-commit gate blocks pushes with open P0 bugs.

Lives in production

Lightweight Live SDK captures crashes, ANRs, performance drifts, and economy anomalies from real player sessions — zero user impact.

Enterprise-ready

Org/team/project RBAC, SAML/OIDC SSO, immutable audit log with cryptographic hash chain, KMS envelope encryption, Postgres RLS per tenant.

Integration

Two lines in. Everything out.

01

Add the SDK

Drop the Argus package into Unity or your web game. One Init() call.

ArgusSDK.Init("ak_live_xxx", projectId: "my-game");
02

Push your build

Upload your APK/IPA via CLI or CI. Argus installs it on the emulator pool.

argus push build.apk --project my-game
03

Agents take over

23 personas run for 2–24 hours. Bugs are filed, replays saved, RCA opened.

04

Review scorecard

GREEN = ship. YELLOW = review flagged bugs. RED = blocked. Pre-commit gate enforces it.

PR #214 — Argus QA Report
Scorecard: GREEN
Bugs found2 P2, 3 P3
Coverage31 unique states
Replay fidelity98.4%
Run duration4h 22m
Personas run8 / 23
No P0/P1 bugs · Auto-merging in 60s

Stop finding bugs in reviews.
Find them before players do.

Argus is in early access. We're onboarding studios that want to eliminate manual QA entirely. No QA headcount required.

Request early access